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Battle plan: Altar of Ascendancy
The celestial bodies are aligned, and the moment of ascension is nigh. Whosoever stands atop the Altar of Ascendancy at the appointed hour may be granted the power of the gods themselves.
TERRAIN
Use the alternative terrain rules in the terrain step, with the exception that the first piece of terrain placed must have a platform, and that platform must be above the centre of the battlefield. That platform is the altar.
VICTORY CONDITION
A fighter within 1" of a visible enemy fighter on the altar can use the unseat ability.
[Triple] Unseat: Pick a visible enemy fighter within 1" of this fighter, then roll a number of dice equal to this fighter's highest melee weapon Strength characteristic. If the total is equal to or higher than the enemy's Wounds characteristic, you can place that fighter on the battlefield floor within 3" horizontally of this fighter, and then that enemy fighter suffers impact damage.
The battle ends after 4 battle rounds. When the battle ends, if only one player has fighters on the altar, that player wins. Any other result is a draw.