• Battle plan: Rush for Riches

Two sides barrel forwards, intent on gathering as much riches as possible before reprisals can be brought to bear, or worse, the arcane energies of the Scales of Talaxis erupt into life.

VICTORY CONDITION
Before the battle, 3 objectives are placed on a platform or the battlefield floor as shown on the deployment map. At the end of each battle round, the players score 1 victory point for holding 1 or more objectives, 1 victory point for holding more objectives than the other player and 1 victory point for holding 2 or more objectives. The battle ends after 4 battle rounds. The player with the most victory points wins the battle. Any other result is a draw.

Sidequest: Gather What You Can, Leave the Rest: After determining control of an objective, each player scores 1 additional victory point for each subsequent turn they have controlled the same objective.

Twist: This battleplan has no twist. You could add a twist from the Hunter and Hunted book to represent battling around the Scales of Talaxis.