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Battle plan: A Reckoning for the Ages
A command, a prophecy or a treasure map has led two warbands to the same location. Being dire enemies, battle erupts on the spot.
PRIMARY
At the end of each battle round, each player scores 1 victory point:
- If any enemy fighters were taken down in that battle round.
- If more enemy fighters than friendly fighters were taken down in that battle round.
- For each enemy fighter with the Hero runemark that is taken down.*
- For each enemy fighter with the Ally and/or Monster runemarks that is taken down.*
* These victory points can be scored in battle rounds subsequent to the ones in which those fighters were taken down. For example, if an enemy fighter with both the Ally and Hero runemarks was taken down in the first battle round, you would score 8 victory points for having done so by the end of the battle (unless that fighter was somehow returned to the battlefield).
SECONDARY
Battlefield Supremacy: At the end of each battle round, a player scores 2 victory points if they control more places of power than their opponent. A place of power in this battleplan is a terrain feature that has any platforms in its rules entry and that is touching the battlefield floor. Control of places of power is determined in the same manner as it is for objectives.
TWIST
Worthless Ruin: After the initiative phase each battle round, if one player has fewer victory points, that player picks a terrain feature. That terrain feature cannot be controlled for the rest of the battle.
VICTORY
The battle ends after 4 battle rounds. The player with the most victory points wins the battle. Any other result is a draw.