- ‹
-
Battle plan: Uncompromising Slaughter
There can be no mercy in war, and even less in battle. Two forces, desperate to control a vital area of the battlefield for high command, are left struggling in the dirt with their enemies.
PRIMARY
At the end of each battle round, each player scores 1 victory point:
- If any enemy fighters were taken down in that battle round.
- If more enemy fighters than friendly fighters were taken down in that battle round.
- For each enemy fighter with the Hero runemark that is taken down.*
- For each enemy fighter with the Ally and/or Monster runemarks that is taken down.*
* These victory points can be scored in battle rounds subsequent to the ones in which those fighters were taken down. For example, if an enemy fighter with both the Ally and Hero runemarks was taken down in the first battle round, you would score 8 victory points for having done so by the end of the battle (unless that fighter was somehow returned to the battlefield).
SECONDARY
Control Ground: At the end of each battle round, a player scores 2 victory points if they control more table quarters (as shown on the deployment map) than their opponent. To control a table quarter, a player must have more fighters wholly within that table quarter than their opponent.
TWIST
No Quarter: After the initiative phase each battle round, if one player has fewer victory points, that player picks a table quarter. Ignore that table quarter for the purposes of Control Ground this battle round.
VICTORY
The battle ends after 4 battle rounds. The player with the most victory points wins the battle. Any other result is a draw.