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Battle plan: A War Over Nothing
Battle erupts over scant resources, some more valuable than others.
DEPLOYMENT
During the deployment step, after the players roll off, instead of setting up their fighters, the players alternate picking a deployment point from the map above and then setting up a battle group of their choice wholly within 3" of that point or off the battlefield in reserve if appropriate. Note a player could be forced to deploy 2 battle groups in reserve, so be careful!
OBJECTIVES
First, place an objective in the centre of the battlefield. Then, starting with the player who finished deployment first, players alternate placing 1 objective each. Each objective must be more than 6" from all other objectives and more than 3" from the battlefield edge.
PRIMARY
At the end of each battle round, each player scores 1 victory point:
- If they control any objective.
- If they control two or more objectives.
- If they control more objectives than their opponent.
Fighters cannot control more than one objective at a time in this battleplan. If a fighter is within 3" of multiple objectives, starting with the player who took the first activation that battle round, players decide which objectives all of such friendly fighters are controlling.
SECONDARY
It’s Ours!: At the end of each battle round, each player scores 1 victory for each objective they control that they did not control at the start of that battle round.
TWIST
It Ain’t Worth It: After the initiative phase each battle round, if one player has fewer victory points, that player picks an objective. Ignore that objective for the purposes of the primary and secondary victory conditions for the rest of that battle round.
VICTORY
The battle ends after 4 battle rounds. The player with the most victory points wins the battle. Any other result is a draw.