• Battle plan: Running Out of Time

Wars have been fought for the treasures this battlefield holds. Now, two warbands clash for the right to take anything of value and strip the area down to the bone.

PRIMARY

At the end of each battle round, each player scores 1 victory point:

- If they control any objective.
- If they control two or more objectives.
- If they control more objectives than their opponent.

Fighters cannot control more than 1 objective at a time in this battleplan. If a fighter is within 3" of multiple objectives, starting with the player who took the first activation that battle round, players decide which objectives all of such friendly fighters are controlling.

SECONDARY

A Worthy Foe: At the end of each battle round, each player determines the fighter with the highest points value in their warband on the battlefield. If there is a tie, their opponent picks which fighter it is. If that fighter is taken down in the next battle round, their opponent scores a number of victory points equal to that fighter’s points value divided by 100, rounded up.

TWIST

Nothing Left Worth Looting: After the initiative phase each battle round, if there are 4 or more objectives on the battlefield, both players must pick an objective they control. Remove those objectives from the battlefield. If one player has fewer victory points, that player instead picks 1 objective and 1 objective their opponent controls, and they remove those objectives from the battlefield.

VICTORY

The battle ends after 4 battle rounds. The player with the most victory points wins the battle. Any other result is a draw.