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Battle for round 4, table 10
Battle plan: Hit and Run
Before the battle, 4 objective markers are placed on the battlefield floor or on a platform as pictured in the deployment map.
Each objective will be active for only 1 round and the ACTIVE OBJECTIVE will rotate each round. At the beginning of the first combat phase the players roll off. The winner selects one of the objectives to be the active objective for the first round. The other player then decides if the remaining objectives will activate in a clockwise or counter-clockwise manner in subsequent rounds.
At the end of each round. The player who controls the ACTIVE OBJECTIVE gains 2vp. In addition, at the end of each battle round, each player totals the points values of enemy fighters taken down in that battle round. If one player has a higher total of enemy fighters taken down, they gain 2vp .
At the end of each battle round each player counts their WOUNDS REMAINING for each friendly fighter within (not wholly within) 3 inches of the center of the board.
WOUNDS REMAINING is calculated by subtracting the current number of wounds allocated to each fighter from that fighter's wound characteristic, and is added to the total of all other friendly fighters being counted.
The player who has the highest WOUNDS REMAINING for that round scores 1 victory point.