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Battle for round 1, table 1
Battle plan: Tides of Battle
As the realm of Ghur shifts and groans in a tectonic upheaval, the flow of battle can change rapidly.
VICTORY CONDITION
Before the battle, 6 objectives are placed on the battlefield floor as shown on the deployment map. After each initiative phase, the player who does not have the initiative picks 1 objective to be the primary objective in that battle round. Each other objective is a secondary objective.
At the end of each battle round, players score 1 victory point for each secondary objective they control and 2 victory points if they control the primary objective.
The battle ends after 4 battle rounds. When the battle ends, the player with the most victory points wins the battle. Any other result is a draw.