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Battle for round 2, table 5
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Battle plan: Glitter and Gold
Before the battle, objectives are placed on the battlefield floor as shown on the deployment map.
A fighter who can carry treasure and who's within 1" of an objective, can loot that objective as an action. If they do, that fighter is now carrying treasure. After a loot action is made within 1" of an objective, remove that objective from the battlefield. Fighters cannot use actions to drop treasure.
At the end of each battle round, players score 1 victory point for each fighter they have carrying treasure.
When the battle ends after 4 rounds, the player with the most victory points wins the battle. Any other result is a draw.