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Battle for round 3, table 6
Battle plan: A Test of Courage
A battle group becomes broken as soon as half or more of the fighters in the battle group are taken down.
Each fighter in the shield has to be deployed within 2'' of another fighter in Shield.
The battle ends after 4 battle rounds, then the player with the fewest broken battle groups wins the battle. If there is a tie, the player who controls the warband that has killed the most fighters wins. If there is still a tie, the result is a draw.
For the purposes of the victory condition, raised fighters count as being taken down.