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Battle for round 1, table 12
Battle plan: Brutal Encounter
You have happened upon an enemy warband deep within no-man’s land. In order to claim this area of relative safety, you must drive them back.
Primary: At the end of each battle round, each player scores 1 victory point for each of the following that is true:
- One or more enemy fighters were taken down in that battle round.
- More enemy fighters than friendly fighters were taken down in that battle round.
- For each enemy fighter with the Hero runemark that are taken down.*
- For each enemy fighter with the Ally and/or Monster runemarks that are taken down.*
* These victory points can be scored in battle rounds subsequent to the ones in which those fighters were taken down. For example, if a fighter with both the Ally and Hero runemarks was taken down in the first battle round, the opponent of that fighter would score 8 victory points by the end of the battle, unless that fighter was somehow returned to the battlefield and not taken down.
Secondary: Control Ground: At the end of each battle round, a player scores 2 victory points if they control more table quarters as shown on the battleplan map than their opponent. To control a table quarter a player must have more fighters wholly within that table quarter than the other player.
Twist; Tangled Roots: After the initiative phase each battle round, if one player has fewer victory points, that player picks an enemy fighter. That fighter makes 1 fewer actions in this battle round.
The battle ends after 4 battle rounds. The player with the most victory points wins the battle. Any other result is a draw.