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        Battle for round 1, table 6
Battle plan: Mystic Glade *(edited)
 
    Primary: At the end of each battle round, each 
player scores 1 victory point for each of the 
following that is true:
- They control any objective. 
- They control two or more objectives.
- They control more objectives than 
their opponent
Secondary: Might Makes Right: The first time 
an attack action made by a fighter within 3” 
of the target takes an enemy fighter down in 
a battle round, that fighter is bloodgifted for 
the rest of the battle round. After determining 
control of objectives in the same battle round, if 
a bloodgifted fighter is within 1” of an objective 
their controlling player controls, that player 
scores 2 victory points.
Twist; Pulsing Power: Before the initiative phase 
each battle round, if one player has fewer victory 
points, that player gains ONE wild dice. Those additional wild dice are discarded after that initiative phase.
Please Note:
As this tournament will use Major and Minor victories, a win of 1-4 points will result in a minor victory, a win of 5 or more points will result in a major victory.