Round:2 Table:1 Tournament:Tuancry Echoes of Chaos Sinlges Tourney Status:Locked for editing

Battle plan: Endless Struggle

Towards the end of a long and bitter campaign, two weary warbands tear into each other with all the bitterness a long rivalry can muster. The fighters are worn and weary, and must be careful they do not let their exhaustion overcome them.

Primary: At the end of each battle round, each player scores 1 victory point for each of the following that is true:
- One or more enemy fighters were taken down in that battle round.
- More enemy fighters than friendly fighters were taken down in that battle round.
- For each enemy fighter with the Hero runemark that are taken down.*
- For each enemy fighter with the Ally and/or Monster runemarks that are taken down.*

* These victory points can be scored in battle rounds subsequent to the ones in which those fighters were taken down. For example, if a fighter with both the Ally and Hero runemarks was taken down in the first battle round, the opponent of that fighter would score 8 victory points by the end of the battle, unless that fighter was somehow returned to the battlefield and not taken down.

Secondary: Flickering Shrines: When the battle begins, each objective is inactive. After the initiative phase each battle round, if one player has fewer victory points, that player picks an inactive objective. That objective is active until the end of the battle. At the end of each battle round, a player scores 2 victory points if they control more active objectives than the other player.

Twist; Suffer No Weakness: After the initiative phase each battle round, if one player has fewer victory points, that player picks an enemy fighter. That fighter is exhausted until the end of that battle round. Friendly abilities have no effect on exhausted fighters. Subtract 2 from the Toughness characteristic of exhausted fighters. If an exhausted fighter is not taken down at the end of a battle round, their player scores 1 victory point.

The battle ends after 4 battle rounds. The player with the most victory points wins the battle. Any other result is a draw.