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Battle for round 1, table 2
Battle plan: Hit and Run
Before the battle, 4 objective markers are placed on the battlefield floor or on a platform as pictured in the deployment map. These objectives are DORMANT. Players can not control DORMANT Objectives.
Each objective will be ACTIVE for only one round, and the ACTIVE objective will rotate each round. At the beginning of the first combat phase the players roll off. The winner selects one of the objectives to be the active objective for the first round. The other player then decides if the remaining objectives will activate in a clockwise or counter-clockwise manner in subsequent rounds.
Control - At the end of each round, the player who controls the ACTIVE objective gains 2 victory Points
Take Down - At the end of each round, each player totals the points values of enemy fighters taken down in that battle round. If one player has a higher total, they gain 2 victory points.
Wounds Remaining - At the end of each battle round each player counts their WOUNDS REMAINING for each friendly fighter within 3 inches of the center of the board. The player with the higher WOUNDS REMAINING that round gains 1 victory point
WOUNDS REMAINING is calculated by subtracting the current number of wounds allocated to each fighter from that fighter's wound characteristic, and is added to the total of all other friendly fighters within 3” of the center of the battlefield being counted.
The battle ends after 4 rounds, and the player with the most victory points wins. If the margin of victory is 4 or greater, the result is a major win/loss. A smaller margin is a minor win/loss, and a tie in points is a draw.