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Battle for round 3, table 2
Battle plan: Capture the Flag
Capture flags from the enemy’s territory while defending your own from pillagers.
Before the battle, place four markers on the battlefield as shown on the deployment map, and place a treasure on each marker. These treasures are FLAGS.
The two markers and FLAGS on the north side of the map belong to the red player, and the two on the south belong to the blue player. Fighters can not pick up their own FLAGS.
Carry - At the end of the 4th round, each player scores the following for each enemy FLAG:
1 Victory point if a fighter you control is carrying the FLAG.
1 victory point if that fighter is wholly within the same quarter of the battlefield as one of your markers.
1 victory point if that fighter is within 3” of one of your markers.
The battle ends after 4 rounds. The player with the most victory points is the winner. If the margin of victory is 2 or greater, the result is a major win/loss. A smaller margin is a minor win/loss, and a tie in points is a draw.