Round:2 Table:5 Status:Locked for editing Tournament:Bearcry II GT Madrid

Battle plan: KILLING FIELDS

Place 5 treasures on the battlefield floor as shown by each X. The treasures are bounded by the KILLING FIELDS, which are a 3"" horizontally from each X.  All treasure carriers must remain at least partially within the killing field from which their treasure originated. If an ability would teleport or pull them out of the circle, it pulls them to the edge of the circle instead.If a fighter would drop a treasure, they drop it wholly within the killing field. 
The Skulls: At the end of each round, each player scores 2 points for each treasure held by fighters they control. In addition, each player scores 1 point for each enemy fighter killed by a Treasure Carrier. 
The Fields: At the end of each round, each player scores 1 point for each killing field contrested by fighters they control. Treasure carriers do not count as cobtesting a Field. Treasure carriers cannot contest.  The battle ends after 4 rounds. The player with the most victory points wins the battle.