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Battle for round 1, table 1
Battle plan: Exploring the Catacombs
You enter the Halls of Hashut, a sprawling dungeon filled with enemies, traps, and treasure. Your first mission is to find your way: spread out and clear the Halls of enemies as you explore.
At the end of each round, players score:
1 Victory point for each quarter of the board with at least 1 fighter wholly within it
1 Victory points for each quarter of the board in which they took down an enemy fighter with an attack action or ability while standing wholly within that quarter.
The battle ends after 4 rounds, and the player with the most victory points wins. If the margin of victory is 3 or greater, the result is a major win/loss. A smaller margin is a minor win/loss, and a tie in points is a draw.