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Battle for round 1, table 1
Battle plan: A WAR OVER NOTHING
Battle erupts over scant resources, some more
valuable than others.
DEPLOYMENT
During the deployment step, after the players roll
off, instead of setting up their fighters, the players
alternate picking a deployment point from the map
above and then setting up a battle group of their
choice wholly within 3" of that point or off the
battlefield in reserve if appropriate. Note a player
could be forced to deploy 2 battle groups in reserve,
so be careful!
OBJECTIVES
First, place an objective in the centre of the
battlefield. Then, starting with the player who
finished deployment first, players alternate placing 1
objective each. Each objective must be more than 6"
from all other objectives and more than 3" from the
battlefield edge.
PRIMARY
At the end of each battle round, each player scores 1
victory point:
• If they control any objective.
• If they control two or more objectives.
• If they control more objectives than
their opponent.
Fighters cannot control more than one objective at
a time in this battleplan. If a fighter is within 3" of
multiple objectives, starting with the player who
took the first activation that battle round, players
decide which objectives all of such friendly fighters
are controlling.
SECONDARY
It’s Ours!: At the end of each battle round, each
player scores 1 victory for each objective they
control that they did not control at the start of that
battle round.
TWIST
It Ain’t Worth It: After the initiative phase each
battle round, if one player has fewer victory points,
that player picks an objective. Ignore that objective
for the purposes of the primary and secondary
victory conditions for the rest of that battle round.
VICTORY
The battle ends after 4 battle rounds. The player with
the most victory points wins the battle. Any other
result is a draw.