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Battle for round 3, table 4
Battle plan: Ritual of Bone
Tales of a great and powerful necromancer, raised to godhood by a terrible ritual stalk these lands. Many would seek to re-create this ritual but first they must gather the necessary ingredients for such a foul task.
Place 6 objectives as shown on the map above.
Players then roll off and the winner decides how to split the board in half. The board must always be split so that two objectives are always partially on both sides of the board, it can even be split diagonally in the direction the objectives allow. (top left to bottom right on the map above)
Starting with the player who lost the roll off, each player picks one objective that is wholly within their table half, then their opponent chooses clockwise or anti-clockwise.
The chosen objectives become Places of Power and will rotate at the beginning of each turn (starting from turn 2) in the directions initially chosen by players.
Primary
At the end of each battle round players score:
1 victory point for each objective they control.
1 victory point if an objective they control is a Place of Power.
1 victory point if an enemy fighter was taken down whilst within 3” of a Place of Power.
Secondary
Players may make a special action during this battleplan as shown below:
[Double] Siphon power:
A fighter must be within 3” of an objective that is currently a Place of Power and not engaged with an enemy fighter to perform this action
Roll a D6:
on a 1-3 increase your bone tally by 1
on a 4-6 increase your bone tally by 2, then remove the objective from the board.
Afterwards, roll a D6, on a roll of 1-3 this fighter takes D3+1 damage.
If an objective that is also a Place of Power is removed this way, the Place of Power will still rotate to the next objective as normal next turn
It is possible for an objective to be marked by both places of power for one round, if this is the case, it still only counts as one Place of Power during that round
Victory Condition
The battle ends after 4 battle rounds. The player with the most victory points wins the battle. Any other result is a draw.