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Battle for round 1, table 14
Battle plan: Proving Grounds
At the start of each combat phase, starting with the player that has initiative, each player picks 1 fighter in their warband that is on the battlefield and was not picked in any of the previous rounds. That fighter is reffered to as unhinged fighter until end of that battleround. Each player must keep total of the damage points allocated to enemy fighters by attack actionsmade by their unhinged fighter in that battle round.
The player with highest total at the end of that battle round scores 1 Victory Point or in case the damage difference is bigger than 5 they score 2 Victory Points.
The battle ends after 4 rounds. Player with most Victory Points is the winner.
Equal number of points results in a tie. If the difference in Victory Points is less then 5, then it’s minor loss, otherwise it’s a loss.
Twist: Dark Pact
Before the first turn both players can accept Dark Prince gift. Every player that accepted the gift will not get any* wild dice that game and will roll for Initiative with two extra dice each turn.
*This does not affect the abilities that allow players to gain wild dices.