- ‹
-
Battle plan: Bloody Hollow
At the start of each combat phase, starting with the player who won initiative, each player picks one enemy fighter on the battlefield to be a HUNTED fighter. The chosen fighters remain HUNTED for the duration of the battle.
A player scores 1 victory point whenever an enemy HUNTED fighter is taken down. If that fighter has the hero, ally, or thrall runemark, instead that player scores 2 victory points. If that fighter had or was tied for the highest wounds characteristic of all fighters on the battlefield, instead that player scores 3 victory points.
At the end of each battle round, allocate D6 damage points to each HUNTED fighter within 4” of the board edge.
The battle ends after 4 battle rounds. The player with the most victory points wins.