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Battle plan: Killing Fields
Khorne has captured both your leaders. He says: "You see those circles on your battlefield? Those are murder circles. Fight over the skulls I put in them."
Place 5 objective markers on the battlefield floor as shown on the map. These are known as the KILLING FIELDS. Place a treasure token on top of each. These treasures are bound to their respective
KILLING FIELD.
All treasure carriers must remain at least partially within the KILLING FIELD from which their treasure originated. If an ability would teleport or pull them out of the circle, it pulls them to the edge of the circle instead. If a fighter would drop a treasure, they drop it within the bounds of the KILLING FIELD.
The Skulls: At the end of each round, each player scores 2 VPs for each treasure held by fighters they control.
The Fields: At the end of each round, each player scores 1 VP for each KILLING FIELD, where they have at least one fighter, who is not carrying treasure, partially within 3" of its centre.
The Killing: Whenever a fighter, who is carrying treasure, kills a fighter, they score 1 VP.
Note that the KILLING FIELDS are not considered objectives for rules purposes and can thus not be controlled.