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Battle plan: Protect the Haul
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You’ve got your hands on some Emberstone! But you can feel it start to affect your mood and behavior. You start to feel irritable, aggressive… This Emberstone is yours… you must hold onto it!
Place 5 treasures on the battlefield floor as shown by each X. The treasures are bounded by their DIG SITES, which are a 3"" horizontally from each X.
All treasure carriers must remain at least partially within the Dig Site from which their treasure originated. If an ability would teleport or pull them out of the circle, it pulls them to the edge of the circle instead. If a fighter would drop a treasure, they drop it within the bounds of the Dig Site.
HOLD TREASURES: At the end of each round, each player scores 2 VP for each treasure held by fighters they control.
CONTROL DIG SITES: At the end of each round, each player scores 1 VP for each Dig Site contested by fighters they control.
The battle ends after 4 battle rounds. When the battle ends, the player with the most victory points wins the battle. If the margin of victory is 6 or more VP, the result is a Major Win/ Loss. If it is fewer than 6, the result is a Minor Win/Loss. A tied score is a draw.