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Battle plan: Blood Ball

Before the battle, 2 objective markers are placed on the battlefield floor as shown on the deployment map.
The markers are treated as unscalable terrain. Each objective marker is assigned to the player on their side of the battlefield and is referred to as Net.
At the beginning of round 1, 2 and 3, place a treasure token at the center of each player’s Net. These treasure tokens are referred to as Ball. Fighters can not pick up enemy Balls.
At the end of each round, players score 3 victory points for each friendly Ball within 3” of the enemy Net, including Balls being carried by friendly fighters. Then, remove all Balls within 3” of the enemy’s Nets, including Balls being carried by fighters.
Additionally, players score 1 victory point each time enemy Ball is dropped.
All fighters can use the following ability:
[Double] Goalkick:
Pick an enemy Ball that is on the battlefield floor or a platform, within 1” of this fighter. Move that Ball up to D6” directly towards the enemy Net. The Ball cannot end its move on a piece of terrain or another fighter
The battle ends after 4 battle rounds. When the battle ends, the player with the most victory points wins the battle.