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Battle plan: Paranoid Vendetta

At the beginning of the Combat phase in the first battle round, starting with the player who has initiative, each player chooses 2 enemy fighters to be a CONSPIRATOR.
Each time a fighter is taken down by an enemy attack action, reaction, or ability, that enemy fighter becomes a CONSPIRATOR.
The battle ends after 4 battle rounds.
TAKE DOWN ENEMY CONSPIRATORS: At the end of the battle, each player scores 1 VP for each enemy CONSPIRATOR that has been taken down. Each player then loses 1 VP for each enemy CONSPIRATOR that has not been taken down.
When the battle ends, the player with the most victory points wins the battle. A tied score results in a draw.