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Battle plan: Emerge from the Trees

*Note that shields arrive in R2, despite the map missing a Rnd2 decal.
At the end of each battle round, for each objective controlled by a player, the controlling player can place a treasure on a fighter contesting that objective. Players score 1 victory point when they do so, and they remove the objective.
At the end of the 4th battle round, players score 2 points for each treasure they control.
Once per player per battle
Running Free - A fighter without treasure that has made a move action already in this activation can spend an Amberbone to add 2” to the move characteristic of their next move action.