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Battle plan: Waking Nightmares
Before the battle, divide the battlefield into quarters, then, players roll off and the winner determines which quarter of the battlefield is NIGHTMARISH. The other player then decides if the Nightmare will rotate counterclockwise or clockwise.
Fighters in the Nightmarish quarter of the battlefield are TERRIFIED, and have -1 toughness.
At the end of each battle round, score 1 victory point for each quarter of the battlefield in which you:
* Have 1 or more fighters wholly within that quarter.
* Have taken down a fighter with an attack action or ability while standing wholly within that quarter.
Jump Scare - Whenever a fighter moves and attacks in the same activation, their controller scores 1 victory point if the fighter ends their activation wholly within the Nightmarish quarter.