• Battle plan: Blud on da Forest Floar

PRIMARY
At the end of each battle round, each player scores 1
victory point:
• If any enemy fighters were taken down in that
battle round.
• If more enemy fighters than friendly fighters were
taken down in that battle round.
• For each enemy fighter with the Hero () runemark that is taken down.*
• For each enemy fighter with the Ally (Monster () and/or ) runemarks that is taken down.*
* These victory points can be scored in battle rounds
subsequent to the ones in which those fighters were
taken down. For example, if an enemy fighter with
both the Ally () and Hero () runemarks was
taken down in the first battle round, you would
score 8 victory points for having done so by the
end of the battle (unless that fighter was somehow
returned to the battlefield).

SECONDARY
Half the Battle: At the end of each battle round, a
player scores 2 victory points if they control more of
the large table halves shown in red and blue on the
deployment map than their opponent. To control a
table half, a player must have more fighters wholly
within that table half than their opponent

TWIST
No Half Measures: After the initiative phase each
battle round, if one player has fewer victory points,
that player picks a large table half. For the rest of the
battle round, when determining control of that table
half, halve the number of fighters in their opponent’s
warband in that table half, rounding down.

VICTORY
The battle ends after 4 battle rounds. The player with
the most victory points wins the battle. Any other
result is a draw.