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Battle plan: Runnin outta Time
PRIMARY
At the end of each battle round, each player scores 1
victory point:
• If they control any objective.
• If they control two or more objectives.
• If they control more objectives than
their opponent.
Fighters cannot control more than 1 objective at a
time in this battleplan. If a fighter is within 3" of
multiple objectives, starting with the player who
took the first activation that battle round, players
decide which objectives all of such friendly fighters
are controlling.
SECONDARY
A Worthy Foe: At the end of each battle round, each
player determines the fighter with the highest points
value in their warband on the battlefield. If there
is a tie, their opponent picks which fighter it is. If
that fighter is taken down in the next battle round,
their opponent scores a number of victory points
equal to that fighter’s points value divided by 100,
rounded up.
TWIST
Nothing Left Worth Looting: After the initiative
phase each battle round, if there are 4 or more
objectives on the battlefield, both players must pick
an objective they control. Remove those objectives
from the battlefield. If one player has fewer victory
points, that player instead picks 1 objective and 1
objective their opponent controls, and they remove
those objectives from the battlefield.
VICTORY
The battle ends after 4 battle rounds. The player with
the most victory points wins the battle. Any other
result is a draw.