• Battle plan: The Call of Sacrifice

Even as two warbands come together for battle, there are strange whispers on the wind. The nexus of jade power here demands that life be given in tribute - and worthy life at that. The precise nature of the sacrifice, however, will not be obvious until the moment arrives...

OBJECTIVE
Before the battle, each player secretly selects one friendly fighter as their Offering, and one enemy fighter as their Demand.

At the end of each battle round, the warband that has taken down the highest total points value of enemy fighters, in that battle round, gains 1 Sacrifice Point.

The battle ends after 4 battle rounds. Both players reveal their Offering and Demand, then gain:

+2 Sacrifice Points if the enemy Offering has been taken down.
+2 Sacrifice Points if the enemy Demand has been taken down.

The warband with the most Sacrifice Points is the winner.

Twist:
Contaminators and Remediators

Before the battle, 6 Contamination tokens are placed on the battlefield with the player’s coalition side showing (i.e. Contaminated or Remediated).

The first is placed by the defender. Then players alternate placing 5 more Contamination tokens one at a time, starting with the attacker.

Each Contamination token must be placed on the battlefield floor or a platform, more than 3" horizontally from the edge of the battlefield and more than 3" horizontally from all other Contamination tokens.

At the end of each battle round, determine control of each Contamination token. Players can turn over any tokens their warband controls, to show their coalition's side.

At the end of the battle, note the number of tokens showing Contaminated and the number of tokens showing Remediated on the battlefield and record them on the result submission form.