- ‹
-
Battle plan: Mystic Glade (FG3 Version)
PRIMARY
At the end of each battle round, each player scores 1 victory point:
• If they control any objective.
• If they control two or more objectives.
• If they control more objectives than their opponent.
SECONDARY
Might Makes Right: The first time in a battle round that a fighter is taken down by an attack action made by a fighter within 3" of them, that fighter is bloodgifted for the rest of the battle round. After determining control of objectives in the same battle round, if a bloodgifted fighter is within 1" of an objective their controlling player controls, that player scores 2 victory points.
Fighters cannot control more than 1 objective at a time in this battleplan. If a fighter is within 3" of multiple objectives, starting with the player who took the first activation that battle round, players decide which objectives all of such friendly fighters are controlling.
TWIST
Pulsing Power: Before the initiative phase each battle round, if one player has fewer victory points, that player gains a number of wild dice equal to the difference in victory points between those players. Those additional wild dice are discarded after that initiative phase.
VICTORY
The battle ends after 4 battle rounds. The player with the most victory points wins the battle. Any other result is a draw.