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Battle plan: Bonfires on a Cold Night
Primary: Place 4 Objs. At the end of each battle round, if a player controls an objective, they score 15 victory points and choose a fighter contesting that objective to carry treasure. Then remove that objective from the game. At the end of battle round 4, each player scores an additional 15 points for each treasure they control.
Secondary: Whenever a fighter is taken down, that fighter's opponent scores victory equal to the points cost of the fighter divided by 10, rounding up.
Twist: Warming Treasures: Add one to the strength characteristic of all weapons for each fighter who is carrying treasure. If it is a melee weapon, add one to crit damage as well.
If the margin is 20 or less, the game is a minor win/loss. If the margin is 21 or more, the game is a major win/loss.