• Battle plan: Hack the Terminals

In this mission, fighters cannot end a move action with their base on top of a Cyber Terminal (an objective). Fighters within 2” of a Cyber Terminal, who have no enemy fighters within 1” of them, can Remove a Memory Chip from the Cyber Terminal. To do this:
• A fighter costing 80 points or more must use an action to Remove a Memory Chip
• A fighter costing 75 points or less must use the wait action immediately after they have used the Remove a Memory Chip action (if they cannot do both actions in this sequence, they cannot Remove a Memory Chip)
• Any fighter, regardless of points cost, may use the following ability: [double] This fighter performs the Remove a Memory Chip action as a bonus action The action can only be performed from turn 2 onwards, 6 times in the battle, and can only be done once per fighter per turn. Once a fighter has performed this action, they must choose a fighter (friend or foe, including themselves) within 2” of the Cyber Terminal. If the fighter is visible (i.e. not themselves) that fighter must have already activated this battle round. That fighter is now carrying treasure. If that fighter cannot carry treasure, they immediately drop it as a bonus action.

Scoring:
Kill
During turns 2, 3 & 4, victory points are scored as follows, to a maximum of nine over the entire battle:
• one victory point is scored each time an enemy fighter is taken down
• an additional victory point is scored if the enemy fighter was carrying treasure at the time

Control
To a maximum of nine over the entire battle:
• one victory point each time the Remove a Memory Chip action is used by a friendly fighter
• one victory point is scored for each friendly fighter carrying treasure at the end of round 2, and the same again at the end of round 4