• Battle plan: Hit and Run

Before the battle, 4 objective markers are placed on the battlefield floor or on a platform as pictured in the deployment map.

Each objective will be active for only 1 round. Objectives can only be controlled in the round they are active.

The ACTIVE OBJECTIVE will rotate each round. At the beginning of the first combat phase the players roll off. The winner selects one of the objectives to be the active objective for the first round. The other player then decides if the remaining objectives will activate in a clockwise or counter-clockwise manner in subsequent rounds.

At the end of each round. The player who controls the ACTIVE OBJECTIVE gains 2vp. In addition, at the end of each battle round, each player totals the points values of enemy fighters taken down in that battle round. If one player has a higher total of enemy fighters taken down, they gain 2vp .

At the end of each battle round each player counts their WOUNDS REMAINING for each friendly fighter within (not wholly within) 3 inches of the center of the board and the player who has the highest WOUNDS REMAINING in this area in each round scores 1 victory point.

WOUNDS REMAINING is calculated by subtracting the current number of wounds allocated to each fighter from that fighter's wound characteristic, and is added to the total of all other friendly fighters being counted.

At the end of the 4th battle round the game ends and the player with the most victory points is the winner.