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Battle for round 4, table 2
Battle plan: A Tithe of Blades
The time has come to put the un-worthies of the realm to the blade. Allow none to shirk their duties, and let fewer still escape your wrath.
Primary: At the end of each battle round, each player scores 1 victory point for each of the following that is true:
- One or more enemy fighters were taken down in that battle round.
- More enemy fighters than friendly fighters were taken down in that battle round.
- For each enemy fighter with the Hero runemark that are taken down.*
- For each enemy fighter with the Ally and/or Monster runemarks that are taken down.*
* These victory points can be scored in battle rounds subsequent to the ones in which those fighters were taken down. For example, if a fighter with both the Ally and Hero runemarks was taken down in the first battle round, the opponent of that fighter would score 8 victory points by the end of the battle, unless that fighter was somehow returned to the battlefield and not taken down.
Secondary: Take Their Measure: After the initiative phase each battle round, whichever player will take the second activation that battle round places 1 objective on a platform or the battlefield floor, more than 6” from any battlefield edge. At the end of the battle round, a player scores 2 victory points if they control that objective. Objectives are then removed from the battlefield.
Twist; Grim Resolve: After the initiative phase each battle round, if one player has fewer victory points, that player can pick a friendly fighter and/ or an enemy fighter. For the rest of the battle round, that friendly fighter is ignored for the purposes of the primary objective, and that enemy fighter cannot control objectives.
The battle ends after 4 battle rounds. The player with the most victory points wins the battle. Any other result is a draw.